IconVectors Features

Axialis IconVectors is a lightweight SVG icon editor built for developers and UI engineers. Where general vector tools like Inkscape or Illustrator target complex illustration, IconVectors focuses on pixel-perfect icons and clean, exportable code, fast.

New in version 2.00: an integrated Icon Explorer with file management and batch processing, a redesigned Colors panel, even-odd fill rules, and MCP support for four more coding agents. Everything from 1.70 is still there: Element Library, Pixel-Align Selection, Auto Gradient, dashed strokes, Analyze/Clean Up Icon, and live code export.

Why choose Axialis IconVectors?

Who is it for?

Icon Explorer, Batch Processing, and the Colors Panel

Icons live in folders, and an editor that only sees one file leaves the renaming, copying, and bulk resizing to other tools. Version 2.00 fixes that with an Icon Explorer workspace, batch processing, a redesigned Colors panel, and SVG fill-rule control. Available now for Windows, macOS, and Linux.

IconVectors 2.00 Icon Explorer in the dark theme browsing the folder IconVectors Icons: an address bar with drive buttons and a Filter box, seven child folders with their icon counts, and fourteen 24x24 px SVG thumbnails at 128 px on a Dark background, one marked with the blue Open in Editor badge
The Icon Explorer (View -> Explorer, F5): subfolders with their icon counts, then the folder's own SVG files at 128 px. The blue badge on cloud.svg marks the file open in the Editor.

Icon Explorer (F5) shows a folder of SVG files as a thumbnail grid, and stays fast with thousands of files because only the visible tiles are rendered. Pick a tile size from 64 to 256 px, a Light, Dark, Checkerboard, or Borderless background, and filter by filename. Move around with the editable address, Recent Folders, Back and Forward, and one button per drive. The folder is watched, so changes made by other apps show up on their own. Double-click a tile to open it in the Editor; F4 or Ctrl+Tab brings you back. Full reference: Working with the Icon Explorer.

File management is built in: Copy, Paste, Duplicate, Rename, Batch Rename with numbering and zero padding, New Folder, Group in Folder, and a confirmed Delete. Paste and Duplicate never overwrite an existing file. Drag icons between folders (hold Ctrl to copy, Shift to move), to or from Windows File Explorer, or onto the Editor to import them as editable groups. The help lists the exact drag and drop rules.

Batch Processing runs Apply Palette, Resize Icons, or Apply Strokes on every selected file, using the same transformations as the Editor. It plans before it writes: you see exact changed, unchanged, unsupported, and failed counts, and Cancel touches nothing. Output is validated before the originals are replaced, with rollback if anything fails. More operations are on the way. Details: applying batch changes.

Colors panel (View -> Colors) has a PALETTES page for your swatches and a COLORS page with a color field, a hue strip, and HEX, RGB, or HSL values. One rule everywhere: left-click applies to Fill, right-click applies to Stroke. Quick colors (White, Black, currentColor, None) and a Recent row are one click away, and the picked color stays put when you select another element. See Working with Colors.

Fill rules and the Control Bar. Path -> Fill Rule sets Non-Zero or Even-Odd on a compound path, and the choice is saved in the SVG (compound path fill rules). The Control Bar now adapts to the current workspace, document, and selection.

Element Library, SVG Properties, and Pixel-Align Selection

Introduced in 1.70, these are still everyday tools in 2.00. The Element Library inserts ready-made SVG artwork from a local folder; subfolders become tabs, and you can add your own files.

SVG Properties sets the output size, root id, title, description, and preserveAspectRatio without touching the editing canvas. Pixel-Align Selection snaps selected artwork to the pixel grid in one step.

Shortcuts: C cycles line caps, J cycles line joins, X runs Pixel-Align Selection, and holding Ctrl switches between the Selection and Path Editor tools. See the keyboard shortcuts reference.

Analyze/Clean Up Icon

Run Icon -> Analyze, Clean Up Icon... (Shift+Alt+A) to find the usual production problems: off-grid geometry, inconsistent strokes, hidden leftovers, empty groups, transforms, unused definitions, and off-palette colors.

The issue list stays open while you keep editing. Apply Low-Risk Fixes handles the safe ones; Fix All... confirms the rest. AI clients get the same analysis through the document_analyzeCleanupSvg MCP command.

See the Analyze and Clean Up SVG Icons Before Export tutorial, or the AI-generated SVG cleanup page if the icon came from an AI tool.

Auto Gradient and Dashed SVG Strokes

Auto Gradient turns a flat fill or stroke into a same-tone linear or radial gradient in one step, tunable by type, angle, and strength. Dashed and dotted strokes come as Control Bar presets or a custom dash dialog, saved as standard SVG dash attributes.

Fit Icon to Canvas scales the icon to the full canvas, centered, without changing stroke widths. Zoom by typing a percentage, picking a preset, or dragging an area with the Zoom tool.

AI Automation with MCP

IconVectors runs a local Model Context Protocol server with 155 tools and Claude-safe names such as app_ping and document_getSvg. An AI client works on the live document: it inspects the DOM and selection, creates shapes, edits paths, runs cleanup, applies palettes and gradients, renders previews, and exports code. In 2.00 it can also drive the Icon Explorer and the batch tools. Your client launches the IconVectorsMcp sidecar, which talks to the running app over 127.0.0.1:61337; an iconvectors-mcp skill ships with the application.

Eight clients are documented: Codex CLI, Claude Desktop and Claude Code, Cursor, VS Code with GitHub Copilot, Gemini CLI, Kiro, Cline, and GitHub Copilot CLI. The MCP integration reference covers the shared model.

Designed for Icon Edition

General vector tools can do icon work, but they make it slow and skill-heavy. IconVectors offers simple functions made for icons.

For example, badge overlays: add a badge and IconVectors cuts out the space under it so it stays readable:

Available for Windows, macOS & Linux

IconVectors runs natively on Windows (32-bit and 64-bit), macOS, and Linux x64. Version 2.00 is out for Windows, macOS, and Linux. The trial is fully functional for 30 days:

Download for Windows 64 Download for Windows 32 Download for macOS Download for Linux

Live Code Viewer (SVG, Minified SVG, SVG Symbol, XAML, WPF Geometry, VectorDrawable, SwiftUI, ReactTS, VueTS, C++)

See production code update as you draw. Switch tabs to SVG, minified SVG, SVG Symbol, XAML, WPF Geometry, VectorDrawable, SwiftUI, React TypeScript, Vue TypeScript, or C++, then copy with one click. The viewer preserves a consistent viewBox (e.g., 0 0 24 24) and supports currentColor theming.

Explore Use Cases:

Native SVG | Minified SVG | React TS | Vue TS | XAML | WPF Geometry | VectorDrawable | SwiftUI | C++

Icon System Helpers

Build consistent, theme‑ready icon sets faster with tools made for design systems.

All Core Features

Ready to put these features to work? Buy an IconVectors license for perpetual use with one year of free updates.

Start Making SVG Icons Today with IconVectors

Download the fully-functional 30‑Day Free Trial and unlock your icon design workflow.

Version 2.00 for Windows (September 3, 2026), macOS (September 15, 2026), and Linux (September 18, 2026).