Changelog
Track major IconVectors releases and see when platform support, MCP automation, cleanup tools, styling workflows, canvas tools, and export changes were introduced.
Where to find the official release notes
In the application
- Help → What’s New… (release notes for your installed version)
- Help → Check For Updates
Version 1.60
Release rollout: Windows — June 4, 2026 • macOS — June 9, 2026 • Linux — June 10, 2026
New features
- Auto Gradient — Turn a flat fill or stroke color into a same-tone linear or radial SVG gradient in one step, then tune type, angle, and strength. MCP clients can use the same operation through
paint_autoGradient. - Dashed and dotted stroke styles — Apply editable SVG stroke dash presets from the Control Bar or define custom dash patterns. The result stays SVG-native through standard dash attributes.
- Fit Icon to Canvas — Scale the current icon to the full available canvas while preserving aspect ratio, centering the artwork, and keeping stroke widths unchanged.
- Precision zoom workflow — Enter exact zoom percentages, use the Set Zoom Level dialog and numpad shortcuts, or drag a canvas area with the Zoom tool to fit and center it.
- Center on Largest — Center selected elements on the largest selected object for faster badge, overlay, and composition alignment.
Improvements
- MCP, cleanup, and export refinements — Analyze/Clean Up Icon, local MCP automation, preview rendering, palette workflows, and developer code export remain part of the production workflow.
- Platform update availability — Windows users can update through Help → Check for Updates or by downloading the latest installer. macOS users can install the latest DMG, and Linux users can install the latest DEB package.
Fixes
- Bug Fixes — Numerous issues have been fixed across editing, export, packaging, and automation reliability.
Version 1.50
Release rollout: Windows — April 9, 2026 • macOS — April 10, 2026 • Linux — April 14, 2026
New features
- Analyze/Clean Up Icon — IconVectors now includes a dedicated cleanup analysis workflow that detects off-grid geometry, inconsistent stroke settings, leftover hidden elements, empty groups, unused defs, and transform issues, then offers focused fixes from a single modeless dialog.
- Claude-Compatible MCP — Public MCP tool names now use Claude-safe identifiers such as
app_pinganddocument_getSvgwhile older dotted calls remain accepted for backward compatibility.
Improvements
- Small Improvements — Workflow polish, packaged MCP helper files, and release assets received small quality and usability updates across the product.
- Linux availability — IconVectors 1.50 is now also available for Linux x64 as a DEB package for Ubuntu 24.04 LTS or later.
- Icon cleanup MCP command — The public MCP surface now includes
document_analyzeCleanupSvgso AI clients can inspect icon cleanup issues and optionally apply the same conservative low-risk fixes available in the UI.
Fixes
- Bug Fixes — Numerous issues have been fixed across the editor, the MCP integration, and the update/package workflow.
Version 1.40
New features
- MCP Capabilities — IconVectors now exposes the running editor through a local Model Context Protocol server, allowing AI clients to inspect documents, create geometry, edit SVG icons, render previews, and export results from the live application.
- AI Host Setup Guides — Dedicated user-facing tutorials and helper files are now available for Codex CLI, Claude Desktop and Claude Code, VS Code with GitHub Copilot, and Cursor.
Improvements
- MCP export and code coverage — MCP workflows now cover SVG, Minified SVG, SVG Symbol, XAML, WPF Geometry, VectorDrawable, SwiftUI, ReactTS, VueTS, C++, and bitmap export from the same drawing.
- MCP helper-file access — The Help menu now opens the installed MCP helper-files folder directly, making it easier to copy configuration snippets and agent instruction files.
- Licensing consistency — Save, export, bitmap export, generated code retrieval, and raw SVG retrieval now follow the same trial/activation rules in both the desktop UI and MCP workflows.
Fixes
- Direct Selection — Fixed a path-editing bug where moving the first anchor of certain closed paths could incorrectly move the closing anchor.
- Focus Mode — Fixed the Tab shortcut so it no longer steals focus traversal from edit controls such as opacity and coordinate fields.
- Center commands — Centering now works correctly when a group itself is selected instead of only its child elements.
- Miscellaneous — Additional stability and workflow issues were corrected across the editor and MCP integration.
Version 1.30
New features
- WPF Geometry — Added a new code generation target that exports compact WPF geometry data for developers who prefer lightweight path-only integration.
- VectorDrawable — Added Android VectorDrawable code generation for direct use in app resources without manual SVG conversion.
- SwiftUI — Added SwiftUI code generation so icon vectors can be integrated directly into native Apple UI components.
- Recolor Icon — New command to recolor the current icon using only the active palette by matching each source color to the nearest palette swatch.
- Lock Layers — The Layers panel now supports lock/unlock per element or group, with hierarchical propagation and edit/selection protection for locked content.
- GPU acceleration — Rendering performance has been improved for smoother interaction when editing complex icons.
- Auto-center Canvas — New toggle option to automatically center the canvas when the main window is resized and when Focus Mode changes.
- Focus Mode — Added a full focus mode with menu toggle and keyboard shortcut support to hide panels/toolbars for distraction-free editing.
Improvements
- Source Code window — Code target coverage expanded across export flows, including new 1.30 targets.
- Color Palettes panel — Added a direct Recolor Icon command to speed up palette-constrained design workflows.
- Layers panel UX — Added lock-state indicators, tooltips, and consistent behavior for parent/child lock states.
Fixes
- Lock state persistence — Fixed cases where locked elements could unexpectedly unlock after edits.
- Grouping edge case — Fixed a crash when attempting to group the root SVG element and replaced it with a clear user message.
Version 1.20
New features
- Text Tool — Insert text and convert it directly into editable paths with one glyph per character.
- Color Palettes Panel — A new dockable panel to manage palettes and swatches:
- Palette menu commands: Add, Remove, Rename, Sort Swatches, Add Icon Colors, Load, Save.
- Swatch management: add, delete, rename (double‑click), drag & drop reorder, delete by dragging outside.
- Apply colors: left‑click for fill, right‑click for stroke.
- Add All Icon Colors to Palette — New command in the Icon menu that collects all colors used in the current icon, removes duplicates, sorts by Hue, and adds them to the selected palette.
- Drag & Drop Export — A new handy feature lets you Drag & drop the icon from the Preview Panel to external apps (it exports a temporary SVG).
Improvements
- Pen Tool — Curves can be created during initial drawing by click‑and‑drag (no tool switch required).
- Path Edition Tool — Corner rounding handles with drag and exact value entry (double‑click).
- Control Bar — New Add Color to Palette command inside the fill/stroke color menu.
- New Languages — 27 new languages added, for a total of 34: English, Arabic, Bulgarian, Chinese, Croatian, Czech, Danish, Dutch, Estonian, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Italian, Japanese, Korean, Latvian, Lithuanian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Turkish, Ukrainian. Right‑to‑left UI is now supported for languages that require it.
Fixes
- Color Palette workflow — Improved swatch insertion feedback and palette interaction behavior.
- Path Editing — Better selection and manipulation of anchor and control points.
- Canvas Zoom — Improved zoom in/out behavior for smoother navigation.
- Preview Rendering — Improved icon preview when using
currentColor. - Miscellaneous — Various minor bugs and usability improvements.
Version 1.10
New features
- Preview Window / Preview Panel — A dedicated preview allows you to inspect the final icon:
- Light or dark background.
- Smooth vector rendering or pixel (bitmap) preview.
- Multiple zoom scales.
- Live updates while you draw.
- Svgicons.com Integration — Directly open free icons from Svgicons.com inside IconVectors.
- Upgraded Scale Tool — Scale elements by percentage, or enter exact dimensions.
- Element Alignment — New commands to align elements horizontally or vertically (see the Element menu).
- Element Distribution — New commands to distribute elements evenly with fixed spacing, both horizontally and vertically (see the Element menu).
- Trace Bitmap — Import bitmap images and automatically trace them into black & white SVG paths. In the application, this feature is available as File → Place & Trace Bitmap. Tracing also works when pasting bitmap images into the editor.
Improvements
- Enhanced Editor — The editor is more responsive, offering a smoother rendering frame rate.
- Improved Element Selection — You can now choose how elements are picked when clicking in the canvas:
- Wireframe (outline proximity) — selection is based on the proximity of the path outline.
- Visible pixels (fill and/or stroke) — selection is based on the rendered pixels (fill and/or stroke).
- Refined Layer Management — The element/layer list is easier and more intuitive to use.
- Better SVG Compatibility — Support for a wider range of SVG files, with improved stability when opening problematic SVGs.
Fixes
- Bug Fixes — Numerous issues have been resolved.
Version 1.0
Version 1.0 introduced the core workflow and tools for creating pixel‑perfect SVG icons.
Editor and workflow
- SVG Vector Icon Editing — Open and save SVG icons. The editor is optimized for small vector artwork, enabling pixel‑perfect icon design.
- User‑Friendly Editor — Adjustable zoom, grids, snap‑to‑grid, and other editor aids.
- Developer‑Oriented Design — Focused on icon creation for software development, with essential tools and developer‑friendly features.
- Layer Management — Organize artwork using layers and groups. Move, rename, group/ungroup, show/hide elements.
- Multiple Instances Support — Open multiple editor windows and transfer elements between them.
Selection, drawing and editing tools
- Selection Tool — Select, move, resize, rotate, and duplicate elements (with mouse and shortcuts).
- Path Editing Tool — Edit vector paths: add/remove/move points, adjust Bézier curves, and convert points between smooth and angular types.
- Pen Tool — Draw polylines and convert them into curves.
- Geometric Shape Tools — Create rectangles, ellipses and lines. Shapes can be converted to paths for further editing.
Appearance and color
- Advanced Color Editing — Edit fill/stroke colors with a color picker and pre‑defined palettes.
- Control Bar — Modify element properties (colors, stroke width, opacity, coordinates, canvas alignment) using the on‑canvas controls.
- Dark and Light UI Themes — A dark theme is available and the UI can follow the OS theme. You can also force the theme from Edit → Preferences (F2).
Code and integration
- Live Code Viewer — View the icon source code live in multiple formats, such as:
- SVG
- Minified SVG
- XAML
- SVG Symbol
- VueTS
- ReactTS
- C++
- Compatible with Industry Standards — Integrates with tools like Visual Studio, VS Code and Adobe Illustrator. Copy/paste SVG code between applications.
Vector operations and icon utilities
- Boolean Operations — Union, subtract, intersect and exclude.
- Icon Canvas and Artwork Resizing — Resize the canvas only, or resize the icon with its artwork.
- Icon Color Adjustments — Brightness/contrast, hue/saturation, levels, desaturation and inversion.
- Icon Color Variants Generator — Generate variations for states such as Hot, Disabled and Dark Mode.
Badges and overlays
- Badge Overlay Addition — Add external icons as badge overlays with drag & drop.
- Badge Overlay Cutout — Apply a cutout effect beneath the badge to improve visibility.
- Badge Overlay Shadow — Add a shadow under badge overlays with one click for better depth.
Start Making SVG Icons Today with IconVectors
Download the fully-functional 30‑Day Free Trial and unlock your icon design workflow.
Version 1.60 for Windows, macOS and Linux - June 10, 2026